
All real-money games in India to be federally regulated
India’s planned regulation of online gaming will apply to all real-money games after the PM’s office overruled a proposal to exempt games of chance. Read more…
India’s planned regulation of online gaming will apply to all real-money games after the PM’s office overruled a proposal to exempt games of chance. Read more…
Sony Group plans to expand its China Hero Project programme to identify and incubate Chinese-made games, in a race with Microsoft to tap China’s gaming market. Read more…
Blizzard Entertainment and NetEase end their partnership. ‘World of Warcraft’ and other Blizzard games won’t be available in China from January. Gamers are sad. Read more…
Microsoft is stocking up on Chinese video game content, solidifying China’s transition from a land only of players to a hub of blockbuster developers. Read more…
Sony CEO says the company is well-positioned to play a leading role in the metaverse “where games, music, movies and anime intersect”. Read more…
Tencent said it will shut down a service that allowed Chinese gamers to access overseas platforms to play unapproved foreign games. Read more…
China has lifted a nine-month freeze on gaming licences after companies made major adjustments to their business practices. Read more…
Axie Infinity creator Sky Mavis raised $150 million in funding led by Binance to reimburse lost user funds from the Ronin validators heist. Read more…
Vodafone Idea launches Vi Games in partnership with Nazara Technologies as it looks to monetize its growing data subscriber base in India. Read more…
China is reviewing new games to ensure they meet stricter criteria for content and protection of children to make sure they comply. Read more…
Nintendo forecasts Switch console sales to reach 25.5 million units in the financial year that started April 1. Is the device peaking? Read more…
Japanese games company Nexon is betting on bringing long-running PC titles to faster mobile devices and networks to drive revenue. Read more…
The Tokyo 2020 Olympics is going to be the most connected, most technologically advanced and most mobile Games ever. Read more…
The growing number of players globally spending on virtual goods within games is fueling debate on what rights they hold over those digital assets. Read more…
Cambridge researchers aim to fight fake news with a game that shows players how to create it. But will people trust that the game itself isn’t fake news? Read more…
The global video and electronic games market will generate $152.1 billion in 2019, up 9.6% over last year as gaming morphs into content and communication. Read more…
Game design techniques are being employed everyday apps, and big data could make that gamification even more disruptive – and potentially unethical. Read more…
Tencent Holdings reports sharp drop in profit, hit by China’s regulatory review of new games and one-off charges, and warned of slower video game launches. Read more…
2018 was a pretty ordinary year for virtual reality (VR). It was having one of those troughs of despondency. Things, however, are changing. Read more…
When a US Gaming Group has to try and persuade the WHO that ‘gaming disorder’ is not a disease, then you have to wonder whether things have got out of hand. Read more…
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